![]() We never said we're not going to do it just it's not happening in the near future. The fix is REALLY simple : in PCSX2 go to 'Config' th. To interpolate, we need to properly research the best tools/method to do so.īut again, this isn't on the radar at the moment until we can get the game to switch from 30 fps for gameplay to 60 fps for FMVs without problems. Hey all, Ive finally found a fix to the glitched cutscenes of Silent Hill 2 while running it in PCSX2. So if we're going to do 60 fps for our project, we're likely going to have to interpolate the footage. The Bob deinterlacing method, which line doubles for 60 fps just doesn't look all that good. PCSX2 has several deinterlacing methods: One is Bob (line doubling for 60 fps but playback looks "jittery"), another is Blend which combines the half frames to output at 30 fps, and there's Weave which doesn't do much: 8:38 Silent Hill 2 PCSX2 4K Settings 60 FPS Ouz Kymac 1.36K subscribers Subscribe 1. The source files for the PS2 videos are 30i (or 60i, used interchangeably), or 60 fields per second, and not 60 fps ( frames per second). Until we can address that, there's not much incentive about changing the frame rate of the videos at this time. There is software out there that can do it well, but nothing we've looked into yet as there currently are errors when playing the game at 30 fps then switching it over to 60 fps for FMVs on the PC version. You can also interpolate the footage to "fill in the blanks" of the missing half frames to make 60 full frames per second. This is also one of the options PCSX2 can do for deinterlacing the videos and is also the best-looking deinterlace option on the emulator for this game. making the videos 30 full frames per second). You can combine the half frames to make full frames to fix the deinterlacing (i.e. But on digital displays, the interlacing sticks out like a sore thumb and makes it very obvious the videos are not actually 60 full frames per second. So when viewed on a CRT, the temporal resolution of the FMVs look legitimately like 60 fps. Meaning, they are not 60 true, full frames per second.ĬRTs were designed for interlaced footage. They're 60 half frames per second, or 30 interlaced frames per second. I've mentioned details about the videos many times elsewhere, but the videos are not 60 frames per second. Meaning, we already have the PS2 source files for the videos. During cutscenes, there is an occasional stutter at the beginning. Linux and Mac Builds both make their return and an UWP (XBOX) port is upcomingWe don't need to record the PS2 videos as we used them as the base for the FMV enhancement work. Runs constant at 60 fps without any speedhacks during gameplay, turned off automat ic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. P.P.S Upcoming Retroachievements support too of course It's a port of PCSX2 and both projects actively share code with each other, so they're both on similar levels of compatibility. P.S If you're on an ARM Device, be it an Android phone or a M1 Mac, I'd strongly suggest checking out AetherSX2. ![]() Here's for future improvements in the upcoming years! The PS2 still remains kind of a insane project though, both from the complexity of its hardware to how developers approached (and were allowed to approach) developing games for it. ![]() These improvements are partly in consequence of having sorted out a lot of the code debt PCSX2 accumulated over its now 20 years of development. Various improvements in accuracy and speed. Regular version does not include the extra scenario 'Born from a wish', the greatest hits version has it. PS2 version: Only version with high audio and FMV quality (with FMVs at 60 FPS), the enhanced edition also gets this improved files. (With a few exceptions like extensive use of Skipdraw). Same as the OG Xbox version but with some features like the option to replay FMVs from the ingame menu. A GameDB that automatically applies the best settings for games. Linux and Mac Builds both make their return and a UWP (XBOX) port is upcoming To give an overview of some *flashier* changes since 1.6 Among these features are a game library, per-game settings, auto updater, auto save state on close, a Fullscreen GUI (in development), Retroachievement support (Ditto), on the fly settings change and all those other nifty features.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |